Well I’m almost finished. I have the game running outside a development environment, it saves and loads on starting and quitting and each item has it’s own timer for updating.
Things left to do:
Make the buttons actually do something
Test if input is behaving properly (already a couple of issues)
Get an icon
Remove placeholder images
Expand size of game so the buttons don’t take up room
Balance game, tweak numbers for intended pacing times

Well I’m almost finished. I have the game running outside a development environment, it saves and loads on starting and quitting and each item has it’s own timer for updating.

Things left to do:

  1. Make the buttons actually do something
  2. Test if input is behaving properly (already a couple of issues)
  3. Get an icon
  4. Remove placeholder images
  5. Expand size of game so the buttons don’t take up room
  6. Balance game, tweak numbers for intended pacing times
I was hoping to post a little more frequently with smaller updates but I have this project spread out through three computers. So the images I do save tend to lose relevance as soon as a switch computers.
Anyways, I’ve got a template button in place now. You can’t see it in the image but when you click on a button it changes colours; in the final version it’ll hopefully just look like it’s being pressed.
Since I’m making a throttling game (or a game that forces you to pace yourself) it’s pretty crucial that I have some kinda of saving system so I started working on that. It’s almost finished actually, I just need to “hook” everything together.

I was hoping to post a little more frequently with smaller updates but I have this project spread out through three computers. So the images I do save tend to lose relevance as soon as a switch computers.

Anyways, I’ve got a template button in place now. You can’t see it in the image but when you click on a button it changes colours; in the final version it’ll hopefully just look like it’s being pressed.

Since I’m making a throttling game (or a game that forces you to pace yourself) it’s pretty crucial that I have some kinda of saving system so I started working on that. It’s almost finished actually, I just need to “hook” everything together.